As the graphs show, report volume is high and we don’t this duplicate information. -Sam. – We prefer to receive bug reports on plugin problems from the plugin authors, because they can tell us what their plugin is doing on the inside. 0:00:26.436 E/VK: primitive_type: triangles cull_face: front blend_mode: blend depth_mode: test_and_write stencil_op: none polygon_mode: fill color_mask: rgba We will never sell or share your email address; we’ll only use it to send you X‑Plane-related emails. Hey Dan! Turned then back up and everything was fine again. I’ve been flight simming since the 80’s (Old CFI) and X-plane 11 is hands down my favorite. FlyWithLua itself is not incompatible. After that, I setup flight and hit “Start Flight” button. Reports indicate that a recent update of Oculus has caused this issue. Been running beta 6 since release. Sounds plausible. I’m really glad to know I have a simulator where the developers still working to provide the best performance and simulation to us! My son has smooth play in gta 5 through dxvk. Thanks again guys, its like my computer got upgraded. I have same issue with GPU out of memory, also same issue when I quit Xplane have to force shutdown. There’s no scenario where we can provide support for that many time bombs. Updated 5 pm A 2014 Piper PA-46 with three occupants crashed in Leicester Tuesday afternoon after it departed from Martha’s Vineyard Airport … 1:08:53.509 E/GFX/VK: Memory heap 0 has overstepped its budget! My guess is the pager isn’t working. If so, which kind of cases and tests does it cover? I test x-plane 11.50 every day beta 04 was almost perfect for me but in beta 06 is no longer flyable for me. It’s strange, in other apps supersampling affects directly to GPU usage. Doesn’t use much core grafic. Jan. 26, 2021, 4:50 PM UTC If the sim says a file is damaged, it means the problem with the file is clear enough for the sim to go “nope, that file isn’t cool” without a human here looking at it – hence there’s no need to report to us and no auto-report. I’m running every slider at max in the Chicago area, and I’m consistently getting no lower then 45fps. Hello team, Minor refresh (10/5/2011) I have been busy with other things for almost a year now, and have neglected updates. Jennifer, please don’t bother finding that, I can in fact observe the flashing problem only in VR no matter how hard I try in 2D, and I hope/assume the multi-color flashes other users see in 2D has the same origin. We figure that if an art control is _unrelated_ to the crash, and it happens a lot, we’ll see a mix of art controls modified and not, since not all users use XLua. We fixed the Aftermath debacle by just disabling Aftermath again and hoping that the information we got from the few people who could run it was enough. I filed the bug reports. Every time I start X-plane latest beta it suggests me to update nvidia drivers. The shader message part of Log.txt is this (edited to save space), 0:00:26.436 E/VK: Unsupported pipeline: primitive_type: triangles ___///cull_face: back blend_mode: none///___ depth_mode: test_and_write stencil_op: none polygon_mode: fill color_mask: rgba One thing I have learned after following this blog and and the forums for years is the flight sim community is a strange, and sometimes thankless lot. on autopilot flights. But in the VR google I have no X-Plane screen. Running i9-9900K, AMD Radeon VII on 10.15.4 Supplemental Update. That’s bug reports and they’re up something like 1000% – we have received close to 1800 reports since then. Body recovered after small plane crashes off Florida coast ... Two charged with threatening Michigan officials over 2020 … It does not affect tens of FPS, but every step increased 1-2 FPS. Hey guys good work thus far. I don’t know what that says about me…. 1234567 X Plane. The plane … After some initialization, it stucked. VR device lost the second time VR is enabled – fixed! I removed all non-original scripts and installed version NG 2.7.22. 0:00:26.436 E/SYS: | (gfx_vk_command_buffer.cpp:916) This results in less stutters and far greater framerates, not in faster loading times, besides it is a graphics api, it would be quite difficult to use a graphics card to speed up install times. I will go poke through that folder now. To me it looks like the shaders were never compiled successfully. Thank you Jennifer and Ben! Seems the 11.50 beta run is starting to wear nerves a little thin, SuperSid had a nice little rant over on the .org forums We love you Sid. With my setup RTX2080 Super + i9700K + 32Gb RAM and everything maxed out, I am easily getting 70+ fps in average scenarios and still feeling the stuttering when looking down to the buildings. A lot of people are really excited to try the 11.50 beta even though it’s early and unstable and. Just wanted to say this Vulkan upgrade has been well worth the wait! The list of country singers who died in plane crashes includes some of the biggest stars in country music history. It doesn’t use everything or it should (GPU). The game starts, after a while it stops everything. A military plane crash in Alabama left two people dead Friday evening near Montgomery Regional Airport, executive director Marshall Taggart Jr told WFSA. The VR experience now is amazingly smooth. However, I got the impression that anything mentioning “VR” may not make it through the filter, IOW if you find something wrong that can’t be seen in 2D – don’t bother creating a report. Willing to endure more crashes if you get more information that helps you get stable sooner, but can’t find the actual CLI option anywhere. I know that depends on the bugs and the work-time to solutions, I mean about a schedule only. I filed several auto reports for all the combinations I tried. Otherwise, the whole beta process can become broken. The pilot of a small plane was uninjured Sunday morning after the plane had mechanical issues and crashed into Lake Harris, according to the Tavares Police Department. I think I may have found what changed and why I’m not having anymore stutters on several of my scenery. How many percent more performance do you think you can achieve? I filed an auto crash report 2 days ago for b6 with both vulkan and openGL. LEICESTER, MASS. I’m on insider windows build and 450.82 I faced no problem with crashes in VR in beta 5.When I tried normal release drivers 445.98 hotfix I had game crashed with no response in app.All major problems I had with VR crashes in exit game or re enabled in game fixed.I think that Nvidia drivers are causing problems,not beta5 as is perfect for my gtx 1080.Vram gets 8038 mb full used but stutters when I go around in the same area backwards.I can’t understand why the GPU is not utilized full as it maxes at 60-70%,r5 2600x ,3333cl16.I have process lasso affinity 4-12 cores for x-plane11 leaving cores 0-3 for Oculus.In other words for normal VR, Ortho4xp, x-europe, default airplanes I can play with 45 fps in vulkan VR at High setting GPU/ CPU with a gtx 1080.Impressive. NVidia Macs work with Metal and MSAA; Hackintosh users rejoice. We started logging “Art controls have been modified” in the crash reports because we found a significant subset of crashes were due to the rendering engine crashing because the internal art controls had been set to silly or unsupported values. I’ll try again a few more times later today. Hello respected X-Plane organs, I would like to say thank you at this point, and I am overwhelmed by what a great job you do and have done in the past. My comment was factual and polite. yesterday i installed 11.50b6 and got another 5 FPS in VR with moderate to high settings without any issues so far. A question, there is any date prediction to know when the full release comes up? Have You Heard the Good News About Elixir? my old NVIDIA GTX 1050ti _never_ displayed a single frame with the vulkan driver enabled. Vulkan does not speed up things like this, if anything it slows down loading times, it pre-compiles scenery, so X-plane does not have to do this during the flight. … Ability to fly along with others as co-pilot, crew, passenger or other role. I can tell you that I ran it for at least 8 hours today, had removed some unused mesh that I had for South America, but was flying at Seattle area right now, and it was just perfect, as a Sim should be… so, that’s why I’m asking, since removing the meshes from south America should have no effect from flying in North America, does the Sim do any kind of adjustments, like more you fly, more it understands what you GPU/CPU are capable of? We filter out those crashes and have no intention of fixing them. The fps gain and smoothness I have tho is amazing. This might be a “no-no”, and might annoy Jennifer (and I’m sorry if it does), but please believe me when I say I always want X-Plane to be the best simulator it can be.
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